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No Man's Land
I am pleased to present No Man's Land - Biome Project, my second game project, focusing on war-torn battlefields with trenches, burning landscapes, and military-themed assets. I built a WW1 trench level, engaged in character modeling, added procedural foliage, and integrated advanced material techniques. This project showcases our meticulous design and sophisticated techniques, from interactive props to immersive gameplay experiences.
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